AoeStats
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Arena

509135817Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 43m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1636
+9
🇩🇪 Cumans · Germany
1458
+15
🇨🇦 Shu · Canada
1439
+16
1417
+16
🇭🇺 Koreans · Hungary
1477
-15
🇭🇺 Saxons · Hungary
1469
-15
🇷🇴 Bengalis · Romania
1447
-14
🇭🇺 Vietnamese · Hungary
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,110 10:09 13:43 28:02 ⛏ Fast Castle
45 1,964 9:08 13:23 38:59 ⛏ Fast Castle
40 1,737 9:49 14:42 28:21 ⛏ Fast Castle
39 1,699 10:49 14:37 33:55 ⛏ Fast Castle
39 1,712 9:05 19:51 30:38 ⛏ Fast Castle
37 1,632 11:11 16:05 31:16 ⛏ Fast Castle
26 1,146 10:36 14:59 — ⛏ Fast Castle
22 965 10:49 14:52 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,500 21,715 18,115 1,700 75,030 80,185
44,540 9,310 18,585 2,350 74,785 85,398
34,920 15,836 15,710 3,050 69,516 71,684
17,310 16,800 13,485 2,175 49,770 58,376
24,425 11,715 10,375 2,620 49,135 50,183
12,925 17,288 4,130 1,810 36,153 37,438
11,340 9,010 6,720 1,900 28,970 36,423
7,200 6,385 1,520 1,630 16,735 18,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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