AoeStats
← jaydon9944

MegaRandom

508572638Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 60m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1171
+22
🇺🇸 Franks · United States
1170
+22
🇺🇸 Saracens · United States
1309
-22
🇺🇸 Japanese · United States
1308
-22
Player eAPM Actions Feudal Castle Imperial Opening
49 2,963 8:53 21:28 36:36 ⚔ Scout Rush
49 3,002 11:13 22:06 39:09 ⚔ Drush FC
32 1,922 9:24 19:45 37:25 ⚔ Archer Rush
29 1,788 12:07 17:43 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,400 22,781 18,725 1,520 63,426 67,884
26,555 24,437 5,965 3,100 60,057 63,125
22,740 12,355 14,105 4,275 53,475 55,501
23,985 12,582 7,365 2,050 45,982 60,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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