AoeStats
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Lombardia

510210465Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 67m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
701
+21
🇩🇪 Khmer · Germany
695
+21
🇨🇴 Franks · Colombia
631
+24
🇺🇸 Byzantines · United States
836
-23
🇺🇸 Varangians · United States
805
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🇺🇸 Romans · United States
778
-28
Player eAPM Actions Feudal Castle Imperial Opening
30 2,047 12:08 19:34 61:24 ⚔ Scouts FC
21 1,399 10:51 18:29 53:14 ⚔ FC into Towers
20 1,327 11:15 25:29 48:50 ⚔ Scout Rush
18 1,242 11:12 23:26 51:12 ⚔ Towers FC
15 993 10:59 22:57 48:02 ⛏ Fast Castle
14 961 11:18 27:37 50:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,650 23,170 23,295 2,940 76,055 81,790
31,255 22,320 14,695 3,400 71,670 78,924
28,345 23,940 14,645 3,560 70,490 84,414
25,795 24,615 14,420 2,535 67,365 76,991
27,485 16,546 14,970 5,725 64,726 74,166
18,395 11,423 9,110 2,600 41,528 45,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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