AoeStats
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MegaRandom

510203783Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 10m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
838
+18
🇺🇸 Varangians · United States
806
+16
🇺🇸 Romans · United States
774
+26
🇺🇸 Khmer · United States
818
-17
🇲🇽 Magyars · Mexico
814
-16
🇹🇷 Cumans · Türkiye
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 264 8:22 — —
18 194 — — — ⛏ Fish Boom
17 184 9:59 — —
17 179 — — —
17 183 10:02 — —
12 126 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 1,120 50 0 2,420 2,825
1,650 500 50 0 2,200 3,050
1,350 750 0 0 2,100 2,315
1,350 745 0 0 2,095 2,108
1,300 350 50 0 1,700 2,593
1,200 485 0 0 1,685 2,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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