AoeStats
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Nomad

510193946Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 80m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Berbers · Austria
1193
+18
🇦🇷 Franks · Argentina
1189
+18
🇵🇪 Sicilians · Peru
1133
+20
🇨🇱 Danes · Chile
1124
+20
🇨🇴 Bengalis · Colombia
1255
-21
🇦🇷 Burgundians · Argentina
1244
-20
🇦🇷 Italians · Argentina
1232
-19
🇵🇹 Franks · Portugal
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,758 13:59 18:20 33:23 ⛏ Fish Boom FC
45 3,604 15:51 24:40 49:49 ⚔ Fish Boom into Towers FC
39 3,160 13:06 21:08 40:42 ⛏ Fish Boom FC
32 2,556 14:43 21:29 55:23 ⛏ Fish Boom into Fire Galleys FC
30 2,448 13:44 18:00 39:43 ⛏ Fish Boom FC
27 2,188 12:47 19:06 48:03 ⛏ Fish Boom FC
21 1,701 16:21 21:11 39:16 ⛏ Fish Boom FC
8 658 15:27 19:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
73,560 18,800 41,335 4,860 138,555 140,243
57,405 28,455 14,725 5,420 106,005 122,018
49,060 24,054 28,395 4,150 105,659 106,158
38,395 26,261 30,990 4,425 100,071 99,961
29,700 41,006 11,685 11,600 93,991 116,034
37,875 36,853 13,140 1,850 89,718 97,886
27,115 14,907 9,660 5,830 57,512 70,706
6,330 5,245 1,730 950 14,255 16,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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