AoeStats
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Lombardia

510245576Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 57m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,990 8:58 22:05 45:12 ⚔ Scout Rush
47 2,731 9:01 21:52 42:29 ⚔ Scout Rush
46 2,663 9:29 26:11 40:32 ⚔ Archer Rush
41 2,372 9:36 22:48 49:50 ⚔ Scout Rush
39 2,269 10:20 14:10 38:05 ⛏ Fast Castle
38 2,214 10:27 15:01 48:10 ⛏ Fast Castle
37 2,151 8:50 27:11 44:39 ⚔ Scout Rush
29 1,688 9:46 20:26 41:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,640 24,437 23,790 4,895 86,762 93,922
37,440 17,674 19,430 2,740 77,284 86,164
18,195 37,755 18,415 2,745 77,110 82,232
33,955 17,743 19,725 1,705 73,128 86,814
29,720 15,880 22,160 2,090 69,850 77,014
23,690 18,625 15,655 6,715 64,685 75,897
16,325 14,892 12,570 1,800 45,587 50,188
17,615 7,281 12,170 1,810 38,876 46,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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