AoeStats
← Melkro

Nomad

510164351Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 31m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1067
+13
🇺🇸 Spanish · United States
1063
+13
🇩🇪 Vietnamese · Germany
1055
+13
🇦🇺 Japanese · Australia
966
+17
🇨🇿 Huns · Czechia
1074
-17
🇹🇷 Teutons · Türkiye
989
-14
🇷🇺 Shu · Russia
980
-13
🇩🇪 Danes · Germany
940
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 974 15:05 20:46 — ⛏ Fish Boom FC
25 771 16:27 — — ⛏ Fish Boom
23 707 14:26 19:22 — ⛏ Fish Boom FC
23 707 14:13 — — ⚔ Fish Boom into Towers into Archers
22 696 13:57 21:18 — ⛏ Fish Boom FC
14 450 14:14 22:40 — ⛏ Fish Boom FC
13 390 14:07 18:21 — ⛏ Fish Boom FC
12 369 20:50 30:14 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
6,875 5,095 2,240 850 15,060 15,821
5,685 6,100 1,235 1,765 14,785 15,066
5,600 5,645 2,300 300 13,845 13,783
5,585 4,850 1,315 1,600 13,350 14,351
5,335 3,609 1,045 1,625 11,614 11,084
4,855 3,506 490 1,645 10,496 10,259
5,075 4,583 565 225 10,448 12,454
4,600 4,470 490 450 10,010 12,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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