AoeStats
← LA AMIGA FEA

Arabia

508917817Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 52m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1045
+14
🇪🇸 Magyars · Spain
912
+19
🇨🇿 Saxons · Czechia
995
-17
🇨🇿 Sicilians · Czechia
988
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,925 12:23 17:10 35:14 ⛏ Fast Castle
43 2,269 11:27 17:04 33:31 ⛏ Fast Castle
43 2,251 11:47 21:28 36:03 ⛏ Fast Castle
26 1,346 10:13 21:34 27:39 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,925 21,826 8,520 2,385 47,656 53,461
20,575 9,191 13,055 2,350 45,171 57,351
17,850 9,328 9,845 2,050 39,073 51,038
11,685 13,592 2,800 1,175 29,252 31,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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