AoeStats
← low hand

Arena

510552267Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
933
+26
🇷🇺 Cumans · Russia
891
+24
🇪🇸 Italians · Spain
866
+17
🇮🇹 Bohemians · Italy
865
+17
🇧🇷 Khmer · Brazil
948
-18
🇺🇸 Varangians · United States
927
-18
🇧🇷 Franks · Brazil
866
-15
🇨🇳 Bohemians · China
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,906 10:39 21:03 — ⚔ Scout Rush
32 1,699 12:06 16:51 34:10 ⛏ Fast Castle
30 1,590 11:57 15:39 29:47 ⛏ Fast Castle
29 1,536 11:14 15:32 35:24 ⛏ Fast Castle
27 1,456 12:38 17:20 33:23 ⛏ Fast Castle
21 1,117 12:14 16:55 33:31 ⛏ Fast Castle
16 885 9:45 18:44 31:14 ⛏ Fast Castle
13 684 12:26 21:01 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,855 13,735 21,890 1,600 74,080 83,692
20,960 27,525 15,255 2,280 66,020 74,414
18,570 27,415 15,070 3,000 64,055 76,849
19,730 23,785 16,215 1,685 61,415 68,206
20,610 23,965 13,535 1,980 60,090 67,471
21,685 20,540 13,465 2,250 57,940 69,795
23,880 12,430 17,445 2,050 55,805 68,840
16,675 11,510 3,080 1,065 32,330 37,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.