AoeStats
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MegaRandom

510546306Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 6m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
807
+17
🇷🇴 Portuguese · Romania
730
+20
🇮🇳 Gurjaras · India
707
+21
🇹🇼 Celts · Taiwan
698
+22
🇨🇳 Persians · China
854
-21
🇮🇳 Teutons · India
852
-20
🇨🇳 Britons · China
814
-20
🇨🇳 Turks · China
786
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 281 — — —
31 193 — — —
21 129 — — —
21 130 — — —
17 107 — — —
16 96 — — —
10 61 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 525 70 100 1,095 415
550 375 0 100 1,025 623
350 475 0 100 925 236
300 475 0 100 875 270
250 350 0 100 700 132
200 375 0 100 675 350
0 163 0 0 163 122
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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