AoeStats
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Arena

510226543Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1184
+18
🇨🇴 Gurjaras · Colombia
1182
+18
🇺🇸 Saxons · United States
1224
-18
🇺🇸 Bulgarians · United States
1224
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,358 10:29 16:54 32:11 ⚔ Scouts FC
28 1,106 12:35 16:24 29:03 ⛏ Fast Castle
21 835 10:30 15:31 32:55 ⛏ Fast Castle
16 637 10:38 15:19 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,410 13,915 8,630 1,930 41,885 43,417
18,105 8,585 7,895 780 35,365 37,828
18,040 10,845 3,940 1,400 34,225 36,580
14,505 8,425 4,590 1,800 29,320 35,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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