AoeStats
← Worker

Fortress

510160716Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 39m 47s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1208
+16
🇺🇸 Gurjaras · United States
1208
+16
🇩🇪 Vietnamese · Germany
1267
-18
🇲🇽 Varangians · Mexico
1157
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,151 8:02 12:00 30:28 ⛏ Fast Castle
27 1,063 7:09 12:37 36:43 ⛏ Fast Castle
25 993 6:54 12:44 35:36 ⛏ Fast Castle
19 753 7:37 14:04 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,405 8,855 8,760 4,100 42,120 45,955
18,690 11,583 7,365 1,085 38,723 39,543
13,710 9,725 6,485 3,055 32,975 37,809
9,085 11,811 4,610 1,500 27,006 27,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.