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Black Forest

509298465Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1203
+13
🇲🇦 Malay · Morocco
1192
+13
1187
+13
🇧🇩 Portuguese · Bangladesh
1119
+17
🇩🇪 Persians · Germany
1144
-14
🇬🇧 Britons · United Kingdom
1136
-14
🇹🇷 Teutons · Türkiye
1125
-14
🇩🇪 Danes · Germany
1120
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,489 11:59 16:17 30:46 ⛏ Fish Boom FC
40 1,663 9:10 27:21 40:48 ⚔ Tower Rush
27 1,130 14:14 19:40 — ⚔ Towers FC
24 1,019 13:53 23:51 38:46 ⚔ Drush FC
23 970 13:06 21:34 — ⚔ Archer Rush
22 932 13:29 19:05 33:09 ⛏ Fish Boom FC
22 937 10:28 15:03 39:23 ⛏ Fast Castle
18 752 12:05 16:18 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,775 14,745 11,135 4,530 59,185 66,361
17,350 20,510 12,165 4,200 54,225 63,061
16,670 19,900 8,435 2,900 47,905 55,252
14,555 12,174 5,860 2,775 35,364 39,104
12,725 14,005 4,650 2,250 33,630 39,898
14,100 14,232 630 1,165 30,127 37,031
9,620 8,752 2,585 2,895 23,852 24,158
6,125 7,989 1,940 200 16,254 19,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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