AoeStats
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QS Arena

503626596Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 40m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1262
+13
🇸🇬 Burgundians · Singapore
1255
+14
🇬🇧 Berbers · United Kingdom
1248
+14
1191
+17
🇻🇳 Cumans · Vietnam
1251
-17
🇹🇼 Tatars · Taiwan
1211
-15
🇮🇩 Armenians · Indonesia
1207
-15
🇨🇳 Italians · China
1141
-12
Compared against 6,820 analysed team-game players on QS Arena.
Oz[A]nT A
Feudal Age 8:19 vs 8:33
top 38%
Castle Age 13:02 vs 13:39
top 37%
Imperial Age 27:46 vs 29:54
top 29%
eAPM 28 vs 26
top 44%
First military 14:39 vs 16:14
top 35%
▲ Fast Imperial Age at 27:46 — faster than 71% of analysed players on QS Arena
▲ Town centers almost never idle — 1s across the first 13:02
救不了你 B
Feudal Age 9:06 vs 8:33
btm 29%
Castle Age 13:08 vs 13:39
top 39%
Imperial Age 27:37 vs 29:54
top 28%
eAPM 26 vs 26
top 50%
First military 15:07 vs 16:14
top 39%
▲ Fast Imperial Age at 27:37 — faster than 72% of analysed players on QS Arena
▼ Loom after the Feudal click (14:29) — usually safest before it
▲ Town centers almost never idle — 1s across the first 13:08
kw3dsky A
Feudal Age 7:43 vs 8:33
top 16%
Castle Age 14:34 vs 13:39
btm 37%
Imperial Age 29:54 vs 29:54
top 50%
eAPM 34 vs 26
top 28%
First military 14:54 vs 16:14
top 37%
▲ Fast Feudal Age at 7:43 — faster than 84% of analysed players on QS Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 14:33
啊超 B
Feudal Age 8:45 vs 8:33
btm 41%
Castle Age 13:15 vs 13:39
top 42%
Imperial Age 22:12 vs 29:54
top 2%
eAPM 19 vs 26
btm 25%
First military 11:24 vs 16:14
top 9%
▲ Fast Imperial Age at 22:12 — faster than 98% of analysed players on QS Arena
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 11:24 (Spearman) — earlier than 91% of analysed players on QS Arena
▲ Town centers almost never idle — 22s across the first 13:15
精銳萌古騎豬突猛進 S
Feudal Age 7:34 vs 8:33
top 11%
Castle Age 11:50 vs 13:39
top 7%
Imperial Age 30:03 vs 29:54
btm 49%
eAPM 34 vs 26
top 28%
First military 13:52 vs 16:14
top 26%
▲ Fast Feudal Age at 7:34 — faster than 89% of analysed players on QS Arena
▲ Fast Castle Age at 11:50 — faster than 93% of analysed players on QS Arena
▼ Loom after the Feudal click (5:32) — usually safest before it
▲ Town centers almost never idle — 3s across the first 11:50
Alihoe A
Feudal Age 8:40 vs 8:33
btm 45%
Castle Age 12:30 vs 13:39
top 22%
Imperial Age 30:36 vs 29:54
btm 44%
eAPM 40 vs 26
top 17%
First military 10:38 vs 16:14
top 6%
▲ Fast Castle Age at 12:30 — faster than 78% of analysed players on QS Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom after the Feudal click (21:05) — usually safest before it
▲ Early military at 10:38 (Scout Cavalry) — earlier than 94% of analysed players on QS Arena
▲ Town centers almost never idle — 1s across the first 12:30
8316699 A
Feudal Age 8:09 vs 8:33
top 30%
Castle Age 12:11 vs 13:39
top 14%
Imperial Age 34:02 vs 29:54
btm 21%
eAPM 59 vs 26
top 2%
First military 21:33 vs 16:14
btm 20%
▲ Fast Feudal Age at 8:09 — faster than 70% of analysed players on QS Arena
▲ Fast Castle Age at 12:11 — faster than 86% of analysed players on QS Arena
▼ Slow Imperial Age at 34:02 — slower than 79% of analysed players on QS Arena
▲ High eAPM (59) — top quarter of analysed players
▼ Loom after the Feudal click (34:02) — usually safest before it
▲ Town centers almost never idle — 3s across the first 12:11
missed and miss A
Feudal Age 8:14 vs 8:33
top 34%
Castle Age 12:06 vs 13:39
top 12%
Imperial Age 35:34 vs 29:54
btm 14%
eAPM 40 vs 26
top 17%
First military 18:17 vs 16:14
btm 35%
▲ Fast Castle Age at 12:06 — faster than 88% of analysed players on QS Arena
▼ Slow Imperial Age at 35:34 — slower than 86% of analysed players on QS Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 9s across the first 12:05
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