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QS Arena

503626596Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 40m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1262
+13
🇸🇬 Burgundians · Singapore
1255
+14
🇬🇧 Berbers · United Kingdom
1248
+14
1191
+17
🇻🇳 Cumans · Vietnam
1251
-17
🇹🇼 Tatars · Taiwan
1211
-15
🇮🇩 Armenians · Indonesia
1207
-15
🇨🇳 Italians · China
1141
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,395 8:09 12:11 34:02 ⛏ Fast Castle
40 1,606 8:14 12:06 35:34 ⛏ Fast Castle
40 1,621 8:40 12:30 30:36 ⚔ FC into Scouts
34 1,392 7:43 14:34 29:54 ⛏ Fast Castle
34 1,363 7:34 11:50 30:03 ⛏ Fast Castle
28 1,136 8:19 13:02 27:46 ⛏ Fast Castle
26 1,043 9:06 13:08 27:37 ⛏ Fast Castle
19 755 8:45 13:15 22:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,960 10,535 30,095 2,150 78,740 85,175
27,420 13,750 17,120 5,090 63,380 69,729
21,280 14,745 6,630 100 42,755 45,339
17,805 13,805 8,245 1,525 41,380 50,157
14,510 12,585 6,905 2,860 36,860 42,134
10,440 11,835 9,110 1,600 32,985 46,819
17,050 10,425 3,875 880 32,230 38,773
7,085 5,280 1,980 920 15,265 15,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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