AoeStats
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Pilgrims

509132522Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 39m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1440
+15
🇨🇳 Varangians · China
1417
+16
🇨🇳 Chinese · China
1412
+16
🇨🇭 Vikings · Switzerland
1416
-17
🇱🇹 Koreans · Lithuania
1406
-15
🇨🇳 Spanish · China
1403
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 2,852 11:49 15:35 38:49 ⛏ Fish Boom FC
42 1,655 11:51 15:37 33:56 ⛏ Fish Boom FC into Fire Galleys
38 1,476 11:19 15:14 — ⛏ Fish Boom FC
36 1,421 12:32 16:12 35:54 ⛏ Fish Boom FC
32 1,258 10:45 15:51 — ⚔ Fish Boom into Drush FC
18 717 10:51 20:32 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,095 22,049 12,280 1,785 52,209 53,002
13,505 15,067 3,075 3,190 34,837 38,625
13,225 12,855 5,755 1,805 33,640 35,427
12,690 13,152 4,990 2,535 33,367 35,219
5,200 6,320 2,305 3,555 17,380 17,640
6,505 7,848 1,440 1,155 16,948 19,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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