AoeStats
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Arena

510388581Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 45m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
857
+14
🇮🇹 Japanese · Italy
844
+15
🇪🇸 Franks · Spain
774
+18
🇬🇧 Danes · United Kingdom
736
+19
🇨🇦 Vikings · Canada
861
-18
🇺🇸 Bohemians · United States
817
-17
🇲🇽 Khmer · Mexico
798
-16
🇪🇸 Mongols · Spain
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 988 11:09 17:06 35:42 ⛏ Fast Castle
20 918 11:36 16:15 31:10 ⛏ Fast Castle
16 741 11:45 18:28 29:27 ⛏ Fast Castle
16 711 9:08 16:44 31:14 ⛏ Fast Castle
16 732 11:30 16:53 28:48 ⛏ Fast Castle
13 603 10:30 20:45 35:03 ⛏ Fast Castle
12 563 11:36 17:26 35:20 ⛏ Fast Castle
10 465 11:01 20:48 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,920 11,700 10,105 2,415 49,140 57,353
20,365 14,170 12,085 2,150 48,770 54,979
24,555 11,530 9,555 1,430 47,070 60,440
18,325 13,425 6,950 2,250 40,950 51,116
22,375 6,095 6,775 4,000 39,245 48,926
15,190 13,195 6,885 1,500 36,770 44,395
16,270 10,560 6,115 2,800 35,745 41,778
13,500 10,925 5,830 1,700 31,955 36,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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