AoeStats
← Aziz

Arabia

510206980Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 44m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
686
+22
🇺🇸 Sicilians · United States
628
+16
🇺🇿 Tatars · Uzbekistan
629
-15
🇧🇷 Wei · Brazil
623
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,044 13:55 26:36 — ⛏ Fast Castle
18 804 12:35 20:43 — ⛏ Fast Castle
14 617 11:41 22:48 40:20 ⛏ Fast Castle
12 548 13:50 23:19 39:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,125 9,700 5,655 1,400 28,880 33,406
13,720 6,505 4,310 3,370 27,905 32,821
12,095 8,115 4,835 1,875 26,920 31,910
11,970 9,309 3,065 575 24,919 29,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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