AoeStats
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Arena

510594664Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 70m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1126
+14
🇨🇴 Persians · Colombia
1103
+15
🇲🇽 Spanish · Mexico
1091
+16
🇹🇷 Ethiopians · Türkiye
1059
+17
🇨🇿 Danes · Czechia
1101
-16
🇨🇳 Khmer · China
1093
-16
🇹🇼 Magyars · Taiwan
1078
-15
🇫🇷 Bulgarians · France
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,673 10:29 16:31 42:06 ⛏ Fast Castle
49 3,412 11:25 15:19 29:57 ⛏ Fast Castle
48 3,356 11:44 14:40 30:41 ⛏ Fast Castle
30 2,102 10:40 15:24 32:46 ⛏ Fast Castle
26 1,821 10:44 15:19 32:08 ⛏ Fast Castle
23 1,616 10:17 14:12 38:27 ⛏ Fast Castle
16 1,103 11:37 21:37 64:38 ⛏ Fast Castle
16 1,101 11:31 15:22 28:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,270 17,165 37,935 4,950 123,320 133,037
49,070 41,700 22,090 1,700 114,560 141,403
40,830 33,935 23,035 1,700 99,500 110,177
44,365 29,030 20,535 3,305 97,235 101,652
40,080 18,545 13,000 8,180 79,805 100,544
29,385 18,895 11,470 2,260 62,010 68,737
16,380 15,415 3,410 1,250 36,455 39,793
13,360 11,450 5,050 530 30,390 35,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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