AoeStats
← 150490644@

Nomad

509720737Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 26m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1136
+16
🇨🇳 Celts · China
1124
+17
🇮🇹 Franks · Italy
1227
-20
🇮🇹 Varangians · Italy
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 905 15:48 23:39 — ⛏ Fish Boom FC
30 820 12:47 18:25 — ⛏ Fish Boom FC
28 747 13:24 24:08 — ⚔ Fish Boom into Scouts
24 640 13:10 — — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,775 4,078 705 850 11,408 10,836
5,030 2,954 1,300 1,600 10,884 10,052
5,035 4,638 610 225 10,508 11,419
4,765 4,598 550 100 10,013 10,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.