AoeStats
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Nomad

510344783Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 56m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1012
+14
🇨🇴 Britons · Colombia
947
+16
🇨🇳 Magyars · China
969
-15
🇦🇿 Cumans · Azerbaijan
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,539 14:43 23:08 41:50 ⛏ Fish Boom FC
26 1,499 13:18 20:58 36:57 ⛏ Fish Boom FC
16 879 15:06 20:39 39:33 ⛏ Fish Boom FC
14 771 15:22 22:48 40:47 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,740 17,495 12,350 4,640 55,225 55,140
19,400 10,078 13,305 970 43,753 49,765
14,045 15,310 7,280 3,175 39,810 41,446
9,440 8,679 3,160 2,250 23,529 24,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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