African Clearing
510340487Analyzed2v2 RM
·
16h ago on Sep 30, 2026·
31m 49s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
y.尊 尊
19 units ordered
Scout Cavalry12
Archer3
Skirmisher2
Cavalry Archer2
First military 17:45 — Scout Cavalry
titan_oranos
36 units ordered
Steppe Lancer27
Scout Cavalry9
First military 24:03 — Scout Cavalry
dancing crab
43 units ordered
Archer15
Scout Cavalry9
Pikeman7
Crossbowman6
Skirmisher3
Spearman3
First military 16:19 — Scout Cavalry
MINIATURE PENIS
22 units ordered
Militia9
Scout Cavalry8
Spearman3
Man-at-Arms2
First military 8:07 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
y.尊 尊’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
titan_oranos’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
dancing crab’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
MINIATURE PENIS’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3