AoeStats
← 种田低手

MegaRandom

510735936Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 2m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1098
+19
🇩🇪 Vietnamese · Germany
1089
+19
🇨🇳 Spanish · China
1086
+19
🇫🇷 Varangians · France
1076
+20
🇹🇼 Celts · Taiwan
1191
-20
🇹🇼 Persians · Taiwan
1166
-20
🇻🇳 Khmer · Vietnam
1145
-19
🇨🇳 Khmer · China
1138
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 76 — — —
34 73 — — —
23 50 — — —
20 42 — — —
16 35 — — —
16 34 — — —
15 33 — — —
4 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 225 0 0 225 25
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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