AoeStats
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Black Forest

510735130Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 6m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1073
+13
🇫🇷 Varangians · France
1062
+14
🇨🇳 Mongols · China
1051
+14
🇮🇹 Slavs · Italy
1038
+15
🇨🇳 Vikings · China
1108
-19
🇨🇳 Magyars · China
1013
-14
🇨🇳 Aztecs · China
968
-12
🇨🇳 Inca · China
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 211 — — —
20 121 — — —
19 113 — — —
13 78 — — —
9 56 — — —
1 7 — — —
1 7 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 300 50 0 1,000 756
550 192 50 0 792 492
600 175 0 0 775 841
550 200 0 0 750 957
150 0 0 0 150 334
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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