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Black Forest

509132465Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1855
+10
🇨🇳 Dravidians · China
1798
+12
1710
+16
🇨🇳 Danes · China
1552
+23
🇧🇬 Koreans · Bulgaria
1816
-20
🇨🇳 Danes · China
1814
-19
🇨🇳 Teutons · China
1613
-11
🇦🇷 Turks · Argentina
1606
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,498 8:59 23:16 36:10 ⚔ M@A into Archers
58 2,474 11:10 15:36 30:58 ⛏ Fast Castle
56 2,412 10:11 14:09 29:56 ⛏ Fast Castle
50 2,164 10:14 18:19 32:43 ⚔ Archers into Skirms
44 1,866 11:25 28:20 42:26 ⚔ M@A into Towers
43 1,859 10:59 14:41 33:20 ⛏ Fast Castle
40 1,708 12:17 24:33 34:09 ⛏ Fast Castle
39 1,656 12:52 16:52 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,820 26,503 17,760 1,015 67,098 73,554
26,775 16,400 15,300 4,850 63,325 68,547
19,415 15,335 8,980 2,820 46,550 48,174
16,150 14,100 8,340 1,500 40,090 46,237
12,975 14,224 5,050 850 33,099 35,715
9,375 13,780 5,345 825 29,325 31,474
8,460 13,315 6,690 390 28,855 30,855
12,010 9,121 2,010 2,395 25,536 30,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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