AoeStats
← jmplante19

Black Forest

509013111Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 80m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
728
+11
🇨🇦 Vietnamese · Canada
709
+11
🇺🇸 Huns · United States
615
-11
🇺🇸 Varangians · United States
615
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 3,221 12:08 20:59 43:43 ⛏ Fast Castle
23 1,851 12:14 20:06 49:31 ⛏ Fast Castle
21 1,722 16:25 27:10 54:57 ⚔ Scout Rush
16 1,287 15:21 19:54 42:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,125 15,362 14,650 3,855 89,992 115,672
30,370 27,493 17,265 2,760 77,888 88,667
27,445 29,788 13,405 6,025 76,663 103,510
15,810 8,561 7,890 2,410 34,671 39,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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