AoeStats
← Barba_Tiesa

Nomad

510878535Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 27m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1382
+8
🇨🇴 Persians · Colombia
1291
+11
🇭🇳 Spanish · Honduras
1247
+13
🇲🇽 Danes · Mexico
1219
-12
🇲🇽 Huns · Mexico
1202
-11
🇧🇷 Wei · Brazil
1131
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,245 13:44 18:27 — ⛏ Fish Boom FC
39 1,071 15:19 22:43 — ⚔ Fish Boom into Towers FC
28 786 13:14 24:52 — ⚔ Towers into Scouts
25 692 12:52 18:29 — ⛏ Fish Boom FC
25 686 12:20 26:48 — ⛏ Fish Boom FC
21 590 13:02 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,275 5,009 1,865 965 12,114 11,971
4,730 4,170 715 1,300 10,915 11,694
4,570 4,505 670 960 10,705 12,073
4,025 3,405 300 1,990 9,720 10,270
4,070 3,305 320 1,370 9,065 8,845
3,625 3,605 145 575 7,950 8,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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