Arabia
510196458Analyzed3v3 RM
·
16h ago on Sep 29, 2026·
20m 21s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
|GaoeG| flamingo
27 units ordered
Archer17
Skirmisher9
Spearman1
First military 11:22 — Archer
ErafaE
14 units ordered
Skirmisher11
Archer3
First military 12:50 — Archer
JITANOmaleant7
9 units ordered
Scout Cavalry9
First military 9:35 — Scout Cavalry
[TOX2] Lord Rucci
22 units ordered
Archer22
First military 10:35 — Archer
[TOX2] A-c-Syno-666
11 units ordered
Scout Cavalry11
First military 10:08 — Scout Cavalry
[TOX2] satho
36 units ordered
Archer36
First military 10:06 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
|GaoeG| flamingo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
ErafaE’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
JITANOmaleant7’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
[TOX2] Lord Rucci’s army
and what beats it
beaten by
Skirmisher
+3
[TOX2] A-c-Syno-666’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
[TOX2] satho’s army
and what beats it
beaten by
Skirmisher
+3