AoeStats
← |GaoeG| flamingo

Nomad

510175764Analyzed
2v2 RM · 18h ago on Sep 29, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1405
+15
🇳🇱 Portuguese · Netherlands
1403
+15
🇪🇸 Franks · Spain
1398
-16
🇪🇸 Ethiopians · Spain
1354
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,932 14:54 18:33 36:41 ⛏ Fish Boom FC
47 2,038 12:37 17:09 40:33 ⛏ Fish Boom FC
39 1,681 12:24 17:54 — ⛏ Fish Boom into Fire Galleys FC
24 1,044 14:07 18:05 42:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,195 13,885 9,030 1,495 44,605 47,863
12,180 12,393 4,485 2,260 31,318 33,251
10,800 11,092 3,675 3,585 29,152 31,062
11,165 8,446 4,370 3,000 26,981 30,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.