AoeStats
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Oasis

510122906Analyzed
4v4 RM · 23h ago on Sep 29, 2026· 49m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1402
+9
🇪🇸 Saracens · Spain
1324
+11
🇪🇸 Persians · Spain
1251
+14
🇪🇸 Georgians · Spain
1203
+16
🇭🇰 Magyars · Hong Kong SAR China
1255
-14
🇭🇰 Varangians · Hong Kong SAR China
1239
-13
🇨🇳 Goths · China
1237
-13
🇨🇳 Chinese · China
1143
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,448 11:18 17:21 47:28 ⛏ Fast Castle
42 2,091 9:01 23:55 37:36 ⚔ Archer Rush
36 1,788 11:56 24:29 35:58 ⚔ Scout Rush
35 1,727 11:09 15:40 39:28 ⛏ Fast Castle
31 1,557 10:53 14:46 33:00 ⛏ Fast Castle
27 1,318 9:50 15:32 31:57 ⛏ Fast Castle
20 1,000 13:34 — — ⚔ Archer Rush
19 931 10:26 15:11 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,750 27,095 13,660 2,900 87,405 92,615
30,135 12,905 18,320 200 61,560 62,920
24,770 11,395 18,815 2,800 57,780 59,835
19,765 12,305 12,990 2,930 47,990 54,497
17,445 12,756 11,250 2,900 44,351 48,447
19,890 7,446 6,165 2,380 35,881 38,710
9,020 6,680 1,670 1,060 18,430 21,168
3,600 4,547 1,220 480 9,847 10,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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