AoeStats
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Nomad

509740028Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 36m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1320
+17
🇪🇸 Berbers · Spain
1210
+21
🇧🇷 Wu · Brazil
1342
-19
🇧🇷 Danes · Brazil
1322
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 1,430 13:19 17:26 — ⛏ Fish Boom FC
37 1,342 14:05 18:53 — ⛏ Fish Boom FC
27 990 14:34 18:43 — ⛏ Fish Boom FC
25 894 14:18 20:30 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,575 13,660 3,155 2,350 24,740 25,457
10,665 7,430 2,385 1,600 22,080 22,679
9,100 7,845 3,965 1,005 21,915 24,457
7,830 7,494 1,600 2,550 19,474 20,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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