Arabia
509731259Analyzed2v2 RM
·
3d ago on Sep 27, 2026·
52m 57s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Tyremeus
274 units ordered
Elite Skirmisher148
Crossbowman35
Arbalester26
Skirmisher25
Archer21
Mangonel14
Trebuchet2
Bombard Cannon2
Spearman1
First military 10:44 — Spearman
J.D.Rehn
97 units ordered
Varangian Guard51
Jomsviking25
Man-at-Arms9
Militia4
Spearman3
Battering Ram3
Mangonel2
First military 8:52 — Militia
JITANOmaleant7
268 units ordered
Crossbowman77
Elite Skirmisher73
Arbalester65
Archer30
Shotel Warrior8
Skirmisher7
Trebuchet4
Mangonel3
Militia1
First military 10:37 — Skirmisher
|GaoeG| flamingo
159 units ordered
Cavalier77
Knight60
Scout Cavalry16
Trebuchet5
Mangonel1
First military 10:40 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Tyremeus’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
J.D.Rehn’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
JITANOmaleant7’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
|GaoeG| flamingo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9