AoeStats
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Arabia

509714386Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 50m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1107
+16
🇦🇷 Varangians · Argentina
1107
+16
🇦🇷 Japanese · Argentina
1028
+20
🇪🇸 Mongols · Spain
1324
-25
🇪🇸 Vietnamese · Spain
1200
-21
🇪🇸 Franks · Spain
809
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 2,889 9:09 22:32 38:12 ⚔ Scout Rush
52 2,593 9:12 19:50 39:31 ⚔ M@A into Archers
46 2,321 8:55 20:50 42:21 ⛏ Fast Castle
31 1,544 9:11 23:57 45:14 ⚔ Archer Rush
29 1,441 11:09 25:51 49:46
27 1,369 10:56 33:44 41:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,800 14,623 13,960 2,150 45,533 53,457
17,030 12,727 8,020 2,800 40,577 42,919
13,735 13,972 8,395 4,205 40,307 42,191
12,165 13,774 11,640 2,625 40,204 44,360
12,485 11,652 5,605 2,230 31,972 34,648
11,515 5,729 4,335 1,625 23,204 26,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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