Arabia
509708450Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
22m 49s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
|GaoeG| flamingo
A
Feudal Age
9:10
vs 10:18
top 14%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
34
vs 31
top 44%
First military
9:37
vs 11:39
top 11%
▲
Fast Feudal Age at 9:10 — faster than 86% of analysed players on Arabia
▲
Early military at 9:37 (Spearman) — earlier than 89% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 22:49
claran33
C
Feudal Age
11:42
vs 10:18
btm 19%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
28
vs 31
btm 42%
First military
14:40
vs 11:39
btm 28%
▼
Slow Feudal Age at 11:42 — slower than 81% of analysed players on Arabia
Lord Ice
C
Feudal Age
11:48
vs 10:18
btm 18%
Castle Age
20:39
vs 22:29
top 28%
Imperial Age
—
vs 39:58
btm 0%
eAPM
12
vs 31
btm 6%
First military
12:57
vs 11:39
btm 37%
▼
Slow Feudal Age at 11:48 — slower than 82% of analysed players on Arabia
▲
Fast Castle Age at 20:39 — faster than 72% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 3:44 of the first 20:39 — keep villagers queued
Overhead
B
Feudal Age
9:41
vs 10:18
top 31%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
23
vs 31
btm 30%
First military
9:42
vs 11:39
top 12%
▲
Early military at 9:42 (Serjeant) — earlier than 88% of analysed players on Arabia
▼
Town centers idle 3:34 of the first 22:49 — keep villagers queued