AoeStats
← |GaoeG| flamingo

Nomad

509469212Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 55m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
1337
+14
🇻🇳 Danes · Vietnam
1295
+16
🇪🇸 Jurchens · Spain
1340
-16
🇪🇸 Chinese · Spain
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,539 13:28 22:35 40:41 ⛏ Fish Boom FC
43 2,391 16:48 23:33 53:26 ⚔ Fish Boom into M@A into Towers into Archers
42 2,348 12:21 16:16 — ⛏ Fish Boom FC
27 1,522 15:09 21:07 47:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,800 30,610 11,380 1,790 71,580 83,427
21,700 24,685 11,150 2,545 60,080 66,103
16,020 19,145 8,895 3,705 47,765 54,040
13,995 16,450 8,490 2,450 41,385 41,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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