AoeStats
← |GaoeG| flamingo

Arena

509195298Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1398
+13
🇵🇪 Persians · Peru
1379
+14
🇭🇰 Mongols · Hong Kong SAR China
1342
+15
🇩🇪 Poles · Germany
1251
+19
🇩🇪 Bohemians · Germany
1362
-17
🇪🇸 Persians · Spain
1336
-16
🇩🇪 Koreans · Germany
1327
-15
🇪🇸 Spanish · Spain
1280
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,305 11:11 15:48 30:01 ⛏ Fast Castle
34 1,755 10:20 14:12 29:55 ⛏ Fast Castle
34 1,783 11:19 15:03 32:32 ⛏ Fast Castle
29 1,499 11:32 15:12 33:02 ⛏ Fast Castle
28 1,473 10:37 15:11 34:26 ⛏ Fast Castle
27 1,425 12:18 18:17 36:46 ⛏ Fast Castle
23 1,185 10:47 14:40 27:05 ⛏ Fast Castle
22 1,161 11:01 14:49 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,140 15,410 49,780 850 127,180 130,397
49,715 16,265 22,820 5,780 94,580 111,720
43,855 19,290 25,665 2,350 91,160 97,092
25,780 29,010 9,455 3,955 68,200 70,126
23,910 26,639 13,005 4,200 67,754 71,544
25,730 22,324 13,860 2,270 64,184 69,313
15,630 16,555 13,045 3,305 48,535 51,129
22,630 16,635 7,025 1,630 47,920 54,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.