AoeStats
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Arena

508967987Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 54m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1367
+8
🇪🇸 Spanish · Spain
1257
+12
🇪🇸 Sicilians · Spain
1169
+16
🇪🇸 Bengalis · Spain
1109
+19
🇷🇺 Vietnamese · Russia
1210
-15
🇲🇽 Varangians · Mexico
1172
-14
🇨🇴 Persians · Colombia
1171
-14
🇬🇧 Khmer · United Kingdom
1123
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,467 10:32 14:28 28:39 ⛏ Fast Castle
40 2,179 9:38 14:18 29:47 ⛏ Fast Castle
37 2,053 11:22 15:16 31:03 ⛏ Fast Castle
34 1,847 10:24 14:12 31:38 ⛏ Fast Castle
30 1,659 12:13 16:01 30:23 ⛏ Fast Castle
26 1,407 10:49 14:17 28:09 ⛏ Fast Castle
25 1,369 10:47 14:26 32:30 ⛏ Fast Castle
24 1,313 10:48 14:44 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 24,200 22,000 3,030 77,855 102,907
34,225 23,490 15,385 1,125 74,225 79,787
32,175 17,798 13,505 3,490 66,968 76,041
35,845 12,120 16,155 1,630 65,750 70,636
30,280 16,605 16,325 2,160 65,370 69,605
29,610 17,830 12,955 3,735 64,130 68,727
19,280 23,235 14,445 5,500 62,460 95,591
13,385 18,385 6,510 2,925 41,205 41,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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