AoeStats
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Arena

508962750Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1153
+16
🇧🇪 Lithuanians · Belgium
1118
+17
🇹🇷 Poles · Türkiye
1116
+17
🇪🇸 Turks · Spain
1082
+19
🇪🇸 Sicilians · Spain
1393
-26
🇪🇸 Spanish · Spain
1279
-22
🇪🇸 Dravidians · Spain
1125
-16
🇪🇸 Turks · Spain
777
-5
Player eAPM Actions Feudal Castle Imperial Opening
46 1,807 12:59 16:47 28:54 ⛏ Fast Castle
38 1,508 10:29 14:44 28:25 ⛏ Fast Castle
33 1,295 11:33 14:54 30:58 ⚔ FC into Scouts
30 1,182 10:20 16:38 36:22 ⛏ Fast Castle
27 1,064 11:45 16:33 20:57 ◆ FC into Fast Imp
25 971 12:17 17:39 37:46 ⛏ Fast Castle
25 981 11:10 15:05 29:50 ⛏ Fast Castle
19 753 11:47 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,710 14,091 15,560 850 55,211 63,867
21,115 12,300 10,195 980 44,590 53,067
20,860 9,870 12,070 950 43,750 46,390
18,840 10,965 10,885 300 40,990 43,764
15,580 11,748 6,200 475 34,003 34,976
12,300 9,445 8,985 200 30,930 32,222
14,870 7,925 4,805 395 27,995 33,572
6,875 4,370 200 950 12,395 15,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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