AoeStats
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MegaRandom

508956897Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1272
+7
🇪🇸 Franks · Spain
751
+26
🇩🇪 Saxons · Germany
1078
-19
🇷🇺 Slavs · Russia
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,564 11:51 15:58 37:25 ⛏ Fast Castle
27 1,226 12:22 21:31 33:25 ⚔ Fish Boom into Scouts
25 1,120 10:30 22:48 29:03 ◆ FC into Fast Imp
20 921 11:09 22:34 37:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,005 17,040 10,780 2,475 47,300 49,053
10,920 11,573 4,750 3,075 30,318 34,004
9,325 9,682 4,275 1,620 24,902 27,246
10,735 6,570 5,420 1,600 24,325 30,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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