AoeStats
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Arena

508741542Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 54m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1258
+12
🇪🇸 Spanish · Spain
1252
+12
🇪🇸 Turks · Spain
1201
+14
🇪🇸 Persians · Spain
1135
+17
🇺🇸 Italians · United States
1178
-14
🇺🇦 Teutons · Ukraine
1171
-14
🇺🇸 Saxons · United States
1170
-14
🇺🇿 Britons · Uzbekistan
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,063 10:10 14:24 31:51 ⛏ Fast Castle
34 1,854 10:22 14:37 39:26 ⛏ Fast Castle
34 1,834 11:08 14:57 31:44 ⛏ Fast Castle
28 1,520 11:51 16:02 28:08 ⛏ Fast Castle
24 1,319 11:04 15:25 37:11 ⛏ Fast Castle
23 1,220 10:36 14:29 29:09 ⛏ Fast Castle
22 1,207 10:36 14:42 35:44 ⛏ Fast Castle
19 1,035 13:07 17:56 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,150 19,035 28,235 5,025 92,445 96,122
39,695 17,080 18,685 2,305 77,765 84,219
30,670 17,745 23,195 1,700 73,310 102,974
37,350 17,980 13,940 1,500 70,770 90,558
19,625 31,270 10,950 5,220 67,065 81,102
25,195 19,990 13,305 2,985 61,475 63,025
25,540 15,099 8,980 4,990 54,609 78,922
14,975 15,854 6,170 3,485 40,484 43,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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