Enclosed
504273167Analyzed1v1 RM
·
27d ago on Sep 4, 2026·
48m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
TaySwizzle13
133 units ordered
Crossbowman59
Arbalester37
Archer24
Bombard Cannon6
Scout Cavalry4
Spearman1
Monk1
Cavalry Archer1
First military 9:32 — Archer
|GaoeG| flamingo
170 units ordered
Elite Skirmisher94
Knight43
Skirmisher14
Archer7
Militia5
Cavalier4
Monk2
Spearman1
First military 6:47 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
TaySwizzle13’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
|GaoeG| flamingo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3