Enclosed
504273167Analyzed1v1 RM
·
27d ago on Sep 4, 2026·
48m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
|GaoeG| flamingo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 59,260 analysed 1v1 players on Enclosed.
TaySwizzle13
A
Feudal Age
7:52
vs 10:15
top 0%
Castle Age
21:55
vs 21:14
btm 42%
Imperial Age
36:06
vs 38:53
top 26%
eAPM
50
vs 36
top 25%
First military
8:57
vs 11:04
top 20%
▲
Fast Feudal Age at 7:52 — faster than 100% of analysed players on Enclosed
▲
Fast Imperial Age at 36:06 — faster than 74% of analysed players on Enclosed
▲
High eAPM (50) — top quarter of analysed players
▲
Early military at 8:57 (Archer) — earlier than 80% of analysed players on Enclosed
▼
Town centers idle 4:26 of the first 21:55 — keep villagers queued
|GaoeG| flamingo
B
Feudal Age
8:52
vs 10:15
top 10%
Castle Age
20:19
vs 21:14
top 40%
Imperial Age
46:57
vs 38:53
btm 9%
eAPM
39
vs 36
top 44%
First military
6:26
vs 11:04
top 2%
▲
Fast Feudal Age at 8:52 — faster than 90% of analysed players on Enclosed
▼
Slow Imperial Age at 46:57 — slower than 91% of analysed players on Enclosed
▲
Early military at 6:26 (Militia) — earlier than 98% of analysed players on Enclosed
▲
Town centers almost never idle — 1s across the first 20:19