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MegaRandom

510261355Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1286
+14
🇪🇸 Britons · Spain
1134
+20
🇦🇹 Mongols · Austria
1235
-17
🇨🇭 Turks · Switzerland
1224
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,770 12:08 20:33 40:28 ⚔ Scout Rush
25 1,165 13:22 17:40 40:14 ⛏ Fast Castle
23 1,097 14:16 23:12 41:07 ⚔ Scout Rush
23 1,096 13:39 18:51 36:29 ⚔ Towers into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
21,695 10,940 5,190 1,800 39,625 40,569
16,675 9,902 3,840 950 31,367 31,507
13,405 9,145 5,235 2,005 29,790 34,908
9,285 7,355 3,360 2,150 22,150 24,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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