AoeStats
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Nomad

510346170Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 48m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1453
+18
🇪🇸 Italians · Spain
1448
+18
🇦🇺 Sicilians · Australia
1434
+19
🇩🇪 Jurchens · Germany
1430
+19
🇨🇳 Berbers · China
1533
-21
🇨🇳 Spanish · China
1519
-19
🇨🇳 Varangians · China
1480
-18
🇮🇳 Armenians · India
1436
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,165 12:15 16:10 33:42 ⛏ Fish Boom FC
36 1,766 17:06 21:30 45:18 ⛏ Fish Boom FC
35 1,689 16:05 20:45 37:45 ⛏ Fish Boom FC
35 1,675 13:25 20:42 37:41 ⛏ Fish Boom FC into Galleys
34 1,668 13:55 21:55 48:24 ⛏ Fish Boom FC into Galleys
33 1,584 19:14 24:26 — ⛏ Fish Boom FC
25 1,223 12:25 24:09 47:05 ⚔ Fish Boom into Towers FC
15 707 15:24 21:35 30:41 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,945 23,800 9,770 2,050 59,565 61,610
18,745 23,831 10,865 2,910 56,351 60,936
14,700 21,929 13,565 4,950 55,144 60,990
18,970 18,250 8,695 1,600 47,515 54,719
19,705 12,420 5,695 5,450 43,270 48,966
11,455 17,093 4,950 2,255 35,753 35,295
9,495 12,765 7,520 1,330 31,110 32,747
9,875 10,540 250 830 21,495 21,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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