AoeStats
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Arabia

509818580Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1643
+8
1593
+11
🇨🇳 Persians · China
1478
-10
🇦🇷 Vikings · Argentina
1443
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,440 11:04 24:32 — ⚔ Drush into Scouts
48 1,965 9:05 25:56 — ⚔ Archer Rush
40 1,616 9:54 27:06 — ⚔ Drush into Archers
29 1,191 9:13 23:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,055 10,060 6,150 960 35,225 37,382
9,235 11,602 6,770 300 27,907 30,128
9,745 8,210 4,715 300 22,970 24,699
9,665 7,751 1,795 1,600 20,811 22,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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