AoeStats
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Pilgrims

509707688Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 17m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1563
+12
🇦🇷 Malay · Argentina
1500
+15
🇺🇾 Byzantines · Uruguay
1371
+20
🇨🇴 Armenians · Colombia
1326
+22
🇲🇽 Khmer · Mexico
1483
-18
🇧🇷 Spanish · Brazil
1480
-18
1450
-17
🇹🇼 Mongols · Taiwan
1439
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 796 10:47 — — ⚔ Fish Boom into Towers
44 750 10:13 — — ⛏ Fish Boom into Galleys FC
43 728 8:47 — — ⛏ Fish Boom into Galleys
35 596 9:44 — — ⛏ Fish Boom
34 583 9:01 — — ⛏ Fast Castle
30 507 9:48 — — ⛏ Fish Boom into Fire Galleys
27 465 10:50 — — ⛏ Fish Boom into Galleys
25 427 11:22 15:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,000 4,610 810 100 8,520 9,628
1,950 4,568 785 0 7,303 8,158
2,725 2,304 370 750 6,149 6,336
2,245 3,370 430 100 6,145 7,363
2,000 3,064 365 225 5,654 6,098
2,200 2,852 275 225 5,552 5,684
3,075 1,757 250 230 5,312 5,346
1,850 2,274 100 745 4,969 4,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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