AoeStats
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Arena

509233701Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 65m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1611
+14
🇨🇴 Italians · Colombia
1531
+17
🇨🇴 Varangians · Colombia
1528
+17
🇧🇷 Teutons · Brazil
1506
+18
🇸🇻 Slavs · El Salvador
1606
-18
🇦🇷 Italians · Argentina
1573
-17
🇨🇱 Varangians · Chile
1566
-17
🇦🇷 Teutons · Argentina
1497
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 4,165 10:22 14:32 31:45 ⛏ Fast Castle
53 3,446 10:10 14:58 28:31 ⛏ Fast Castle
49 3,206 10:35 14:34 32:28 ⛏ Fast Castle
45 2,962 10:02 14:33 31:50 ⛏ Fast Castle
40 2,631 8:38 24:49 35:36 ⚔ Towers FC
35 2,311 10:28 14:12 29:11 ⛏ Fast Castle
28 1,805 10:28 14:02 29:11 ⛏ Fast Castle
23 1,487 9:35 16:23 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,955 30,855 42,465 4,630 142,905 144,264
56,850 23,070 33,075 3,075 116,070 122,938
65,995 29,900 14,625 2,315 112,835 123,017
51,115 32,810 17,065 5,150 106,140 113,429
27,765 32,080 17,245 5,660 82,750 89,522
29,175 27,490 16,860 2,065 75,590 90,068
21,220 26,319 6,795 3,555 57,889 64,253
8,585 7,550 4,565 2,025 22,725 25,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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