AoeStats
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Arabia

509229995Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 27m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Persians · El Salvador
1591
+15
🇦🇷 Britons · Argentina
1557
+16
🇨🇱 Varangians · Chile
1550
+16
1477
+20
🇹🇼 Maya · Taiwan
1578
-18
🇵🇹 Persians · Portugal
1578
-18
🇨🇴 Varangians · Colombia
1544
-16
🇧🇷 Britons · Brazil
1521
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,615 9:12 25:47 — ⚔ Archer Rush
59 1,587 9:15 22:45 — ⚔ Scout Rush
52 1,412 9:55 23:48 — ⚔ Archer Rush
51 1,388 8:50 23:38 — ⚔ Scout Rush
48 1,299 9:14 26:11 — ⚔ Archers into Skirms
44 1,197 9:37 — — ⚔ Archer Rush
44 1,200 8:18 — — ⚔ Scout Rush
40 1,072 9:31 24:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,525 6,072 3,000 125 14,722 15,479
7,815 4,415 1,820 100 14,150 14,206
8,475 3,788 1,600 100 13,963 14,530
4,900 5,115 3,290 200 13,505 14,494
7,405 4,228 1,625 100 13,358 13,568
5,195 5,094 2,705 0 12,994 13,441
5,185 3,345 50 0 8,580 9,471
3,500 3,130 1,355 125 8,110 9,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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