AoeStats
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Arena

510207475Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 42m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1274
+11
1232
+13
🇹🇷 Italians · Türkiye
1232
+13
🇹🇷 Romans · Türkiye
1064
+19
🇨🇴 Tupi · Colombia
1186
-15
🇦🇷 Britons · Argentina
1182
-15
🇺🇸 Japanese · United States
1160
-14
🇸🇪 Persians · Sweden
1114
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,225 10:02 14:14 28:34 ⛏ Fast Castle
40 1,700 10:59 17:33 37:18 ⛏ Fast Castle
35 1,492 9:12 16:32 33:17 ⛏ Fast Castle
31 1,298 10:05 15:23 31:27 ⛏ Fast Castle
27 1,141 10:26 14:33 30:56 ⛏ Fast Castle
24 1,023 9:59 16:48 30:59 ⛏ Fast Castle
24 1,017 9:29 29:20 — ⚔ Tower Rush
22 931 9:26 15:03 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,575 21,985 15,045 3,550 55,155 65,207
24,635 11,545 15,035 1,050 52,265 60,549
20,740 12,650 12,195 2,960 48,545 55,536
14,025 12,300 8,190 2,465 36,980 53,270
12,475 13,025 9,045 2,250 36,795 53,312
19,125 6,440 5,725 1,400 32,690 34,779
12,740 10,520 3,250 2,525 29,035 35,444
9,305 6,235 2,090 1,465 19,095 22,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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