AoeStats
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Arena

510202741Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 43m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Cumans · Ecuador
1214
+16
🇬🇧 Jurchens · United Kingdom
1210
+16
🇬🇧 Varangians · United Kingdom
1199
+16
🇹🇷 Malay · Türkiye
1293
-19
1250
-18
🇹🇷 Berbers · Türkiye
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,964 10:41 15:28 — ⛏ Fast Castle
36 1,557 10:03 16:36 31:57 ⛏ Fast Castle
28 1,197 11:05 15:44 29:01 ⛏ Fast Castle
25 1,091 10:27 15:24 — ⛏ Fast Castle
23 984 10:29 15:27 36:21 ⛏ Fast Castle
17 722 9:45 24:12 —

Resources

Player Food Wood Gold Stone Spent Collected
22,815 14,975 9,170 1,745 48,705 70,297
16,580 19,720 10,310 1,055 47,665 61,815
18,745 10,300 7,220 850 37,115 48,846
13,470 9,965 4,665 1,735 29,835 31,068
8,740 9,880 2,960 1,605 23,185 30,034
5,135 4,355 1,015 100 10,605 11,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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